2014 Rulebook
Stripers/Linemen 1. Lineman will be identified with a stripe on their helmet and can only wear numbers in the 50 ‐79 range. a. Stripers can only be used as down lineman and can never carry the ball. i. Linemen may intercept the ball, recover a fumble, and recover a kick off, However, they cannot advance the ball.
1. If a lineman does recover the football, the player must fall on the ball. 2. Once the ball is recovered by a lineman, the referee will blow the play dead.
2. A striper at middle linebacker on defense as long as the following is adhered to: a. The middle linebacker must be stacked over the center.
b. The defense is not playing a nose guard. c. The offense is using a striper as their center.
3.
A striper may be used as a kicker or punter
4. If a coach or player removes their stripe that person will be ejected from the game and the league.
Whitepoint Youth Football Game Rules
Whitepoint football will follow general NFHS Rules with modifications.
Time Clock Modifications a. Pee Wee Division
1.
i. Pee Wees will play two 20 minute continuous clock halves. ii. The clock will only stop for timeouts, injuries, official measurements, penalties, touchdowns, and the last 2 minutes of each half. 1. At that point the officials will follow NFHS rules for stops and starts (time‐outs, incomplete passes, out of bounds, penalties and first downs‐moving the chains). 2. There will be a 7 minute half time.
iii. Each team will have 3 time outs per half iv. Offense will have 40 seconds between plays
1. The referee will give an offense a 10 second warning
WHITEPOINT YOUTH FOOTBALL 2014 RULES 6
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