2014 coachingg guide_A

Whitepoint Football Coaching Guide

WHITEPOINT YOUTH FOOTBALL 2014 RULES  Eddie Gazzillo, Commissioner 

General Whitepoint Rules  1.

Whitepoint’s objectives are to teach the fundamentals of football and good sportsmanship while providing a healthful and fun activity. This is an instructional in‐house football program. There is no travel, no standings, and no playoffs. 2. All players must be registered using Whitepoint’s Registration Form. No one will be allowed to practice or play without being registered. 3. No player can be benched without the Football Commissioner’s or President’s approval. 4. Every player must play at least half a game as long as the player has consistently been attending football practices and met the minimum criteria for playing on your football team. 5. Every effort must be made for every player to hold a starting position at the start of the game before any player is selected to play both ways a. Players that miss a practice during the week or shows up late for the practice or game do not have to start and may not play equal amount of time. This is up to the coaches of those players. i. Note: Whatever you’re playing time rules are: 6. Schedules will be given out before the start of the season. Each team will play eight games. In addition, each division will have an All‐Star Game. a. Game time on the schedule is start time. Games can start with less than eight players. The officials will balance both teams out. 7. Game Officials, Field Crews, and Directors are all assigned by Whitepoint. 8. All players will receive a participation trophy at the end of the season. In addition, the following trophies will be given out: 1. They must be applied to all members of your team. 2. They must be clearly stated to the parents of your team.

Most Valuable Player

Outstanding Offensive Back Outstanding Defensive Back Outstanding Offensive Lineman Outstanding Defensive Lineman

Sportsmanship Award

WHITEPOINT YOUTH FOOTBALL 2014 RULES  2 

Ages and Weights  1.

Pee Wee Division, Ages 4‐7  a. Players cannot be 8 years old before August 1 st  and cannot weigh over 125 pounds  b. Players over 65 pounds will be designated as Stripers and cannot carry the ball. These players can only  play offensive and defensive line.  c. Ball size is K2  2. Minor Division, Ages 8‐10  a. Players cannot be 11 years old before August 1 st  and cannot weigh over 155 pounds  b. Players over 85 pounds will be designated as Stripers and cannot carry the ball. These players can only  play offensive and defensive line.  c. Ball size TDJ  3. Major Division, Ages 11‐13  a. Players cannot be 14 years old before August 1 st  and cannot weigh over 155 pounds  b. Players over 115 pounds will be designated as Stripers and cannot carry the ball. These players can  only play offensive and defensive line.  c. Ball size TDY 

Uniforms and Equipment  1.

Each player must be properly equipped. This includes the following: 

Protective cup 

Helmet 

Shoulder pads 

Knee pads  Thigh pads 

Hip pads 

Tail‐bone pad 

Colored mouth piece 

2. Each player will receive a game jersey and game pants which they get to keep.

WHITEPOINT YOUTH FOOTBALL 2014 RULES  3 

Field Rules  1. Whitepoint Field length is 60 yards from goal line to goal line and 30 yards from sideline to sideline. End zones are 10 yards deep. 2. Both Teams will be on the same sideline. 3. Team box is from the 10 yard line to the 25 yard Line 4. Down and distance sticks will be on the opposite side of the teams 5. Only USA Football Certified Coaches, Whitepoint Players, Whitepoint Members and professional photographers/press are allowed in the enclosed playing area. 6. Only three coaches for each team will be allowed on the sidelines. 7. Only one coach per team is allowed on the field during time outs. 8. No video or picture taking by coaches while games or practices are going on. All attention must be given to the game and all the players. 9. No alcoholic beverages are allowed at practices, games, or on the field. 10. Coaches will refrain from smoking and chewing tobacco around the players and on the field. 2. Minor Division a. 1 coach per team may be on the field for the first 2 games b. 1 coach per team may be on the field for games 3 and 4 but cannot enter the huddle. c. No coaches will be allowed on the field after the 4 th  game 3. Major Division a. 1 coach may be on the field for the first 2 games but cannot enter the huddle. b. No coaches will be allowed on the field after the 2 nd  game 4. On field coaches rules a. On field coaches are primarily there to expedite playtime and help align players b. On the snap of the ball, coaches must be 10 yards from their nearest player c. If the coach interferes with a play it will be an unsportsmanship penalty. d. If it happens twice, that team will lose coaches on field privileges for that game Coaches On‐Field Rules   1. Pee Wee  Division a. 2 coaches per team may be on the field for the first 3 games b. 1 coach per team may be on the field for the remainder of the season

WHITEPOINT YOUTH FOOTBALL 2014 RULES  4 

Stripers/Linemen   1. Lineman will be identified with a stripe on their helmet and can only wear numbers in the 50 ‐79 range. a. Stripers can only be used as down lineman and can never carry the ball. i. Linemen may intercept the ball, recover a fumble, and recover a kick off, However, they cannot advance the ball.

1. If a lineman does recover the football, the player must fall on the ball. 2. Once the ball is recovered by a lineman, the referee will blow the play dead.

2. A striper at middle linebacker on defense as long as the following is adhered to: a. The middle linebacker must be stacked over the center.

b. The defense is not playing a nose guard. c. The offense is using a striper as their center.

3.

A striper may be used as a kicker or punter

4. If a coach or player removes their stripe that person will be ejected from the game and the league.

Whitepoint Youth Football Game Rules  

Whitepoint football will follow general NFHS Rules with modifications. 

Time Clock Modifications a. Pee Wee Division

1.

i. Pee Wees will play two 20 minute continuous clock halves. ii. The clock will only stop for timeouts, injuries, official measurements, penalties, touchdowns, and the last 2 minutes of each half. 1. At that point the officials will follow NFHS rules for stops and starts (time‐outs, incomplete passes, out of bounds, penalties and first downs‐moving the chains). 2. There will be a 7 minute half time.

iii. Each team will have 3 time outs per half iv. Offense will have 40 seconds between plays

1. The referee will give an offense a 10 second warning

WHITEPOINT YOUTH FOOTBALL 2014 RULES  5 

Time Clock Modifications Continued…  b. Minor and Major Division

i. All quarters will be 12 minutes continuous clock ii. The clock will only stop for timeouts, injuries, official measurements, penalties, touchdowns, and the last 2 minutes of the 2nd and 4th quarters. 1. At that point the officials will follow NFHS rules for stops and starts (time‐outs, incomplete passes, out of bounds, penalties and first downs‐moving the chains). 2. There will be a 7 minute half time.

iii. Each team will have 3 time outs per half iv. Offense will have 30 seconds between plays

1. The referee will give an offense a 10 second warning

Offensive Modifications a. Offenses must use Official Whitepoint hole and back numbering system b. Offense must keep 3 backs (QB included) in the guard box. c. No quarterback sneaks. d. Offense may not run any type of unbalanced formation at any time. e. The maximum splits for an offensive lineman is 3feet or 1 yard between their feet.

2.

Defensive Modifications a. Defense must use Official Whitepoint Gap Lettering System

3.

b. No Blitzing

i. Only down linemen can rush the passer ii. Linebackers and Defensive backs must wait for the RB or QB to turn their shoulders up field before crossing the line of scrimmage. iii. If the QB rolls‐out or scrambles outside of the Tackles he is considered a running back and can be tackled by anyone. iv. It is up to the discretion of the referee whether or not a blitz or quick read has taken place.

WHITEPOINT YOUTH FOOTBALL 2014 RULES  6 

Defensive Modifications Continued… 

v. Blitzing will result in an unsportsmanship penalty

c. Nose Guard Rules

i. Pee Wee and Minor Division 1. No nose guard ii. Major Division

1. Nose guard will be allowed after the 4th game (or as league decides)

d. Defensive Line Play

i. Defensive linemen must align head up with the offensive linemen except for the defensive ends who may align on the outside shoulder of the end down lineman on the line of scrimmage ii. Defensive linemen may not shoot the gaps. Linemen must hit their opponent before making any type of move. iii. Defensive line must make non‐angled (straight‐on) contact with an offensive player directly across from him before reacting to the play. iv. Defensive linemen must deliver a two‐hand punch before any block destruction move, such as a rip or swim technique, is used. v. The defensive player must drive forward, read the play and then react. 1. Whitepoint Football Teaches Defensive Lineman to use the MAN‐GAP‐BALL technique. a. Beat the MAN over you b. Protect your GAP c. Find the BALL vi. Vs. a pulling offensive lineman the defensive line man may run directly to the ball carrier. vii. It is up to the discretion of the referee whether or not a defensive lineman is shooting the gap viii. Shooting the gap will result in an unsportsmanship penalty

WHITEPOINT YOUTH FOOTBALL 2014 RULES  7 

Defensive Modifications Continued…  e. Defensive Formations

i. Defensive formation require four distinct levels. 1. Line of Scrimmage

2. Linebackers, four yards off the line of scrimmage 3. Inside the 5 yard line, the linebackers can line up 3 yards off the line of scrimmage. 4. Cornerbacks, at least one yard behind linebackers (5yds off the LOS) 5. Safety, at least one yard behind cornerbacks (6yds off the LOS)

a. After the ball is snapped, the defensive players can go wherever they want

Special Team Modifications a. Punt/Punt Return i. Pee Wee Division

4.

1. On 4th down the offense must declare that they are going to punt. No fake punts 2. Upon the offense declaring punt, the ball will be marked 20 yards from the line of scrimmage. 3. If the 20 yards marked off lands in the end zone a touch back will be declared. 1. On 4th down the offense must declare that they are going to punt. No fake punts a. First four games: i. Teams will align in punt and punt return formation respectively. ii. The Punt team will only snap and punt the ball. iii. They will not rush down the field iv. The Punt Return team must make either a fair catch or down the ball.

ii. Minor and Major Division

WHITEPOINT YOUTH FOOTBALL 2014 RULES  8 

Special Teams Modification Continued… 

v. No advancement will be allowed by the punt return team. vi. The Punt return team must have control of the ball to down it. vii. If a ball is battered forward by a receiver, the ball will be placed at first touch. However, if the ball continues to travel further from the line of scrimmage, the ball will be spotted at the furthest point. viii. If the ball travels into the end zone, it will be considered a touch back. b. Fifth game and beyond: i. Teams will align in punt and punt return formation respectively ii. The Punt Team 1. Is not allowed to travel down field until the ball is punted. 2. The punt team must punt the ball to advance it. 3. If the punter is being rushed he may scramble to punt the ball or he can down it. He cannot take off down the field. iii. The Punt Return Team 1. No one is permitted to align over or make contact with the center

2. You may only rush 2 defensive linemen 3. Defensive linemen may not shoot the gaps. 4. Linemen must hit their opponent before making any type of rush 5. Only non‐stripers are permitted to return the punt 6. Linemen may recover a punt, however, they cannot advance the ball. 7. If a lineman does recover the football, the player must fall on the ball.

WHITEPOINT YOUTH FOOTBALL 2014 RULES  9 

Special Teams Modification Continued… 

8. Once the ball is recovered by a lineman, the referee will blow the play dead.

b. Kick Off/Return

i. Pee Wee Division 1. At the start of each Half and after Touch Downs, the ball will be placed on the 20 Yard Line ii. Minor and Major Division 1. Kick Off Team will kick off from the 20 yard line

2. A striper may be used as the kicker 3. Any player can line up in any position 4. Kick Return Team will line up on the 30 yard line 5. Stripers may only be used on the front line

6. Linemen may recover a kick‐off; however, they cannot advance the ball. 7. Once the ball is recovered by a lineman, the referee will blow the play dead.

c. Point After Touch Down i. All Divisions

1. After a touchdown is scored the ball will be placed on the 3 yard line. 2. A successful run attempt into the end zone will be rewarded 1 point. 3. A successful pass attempt into the end zone will be rewarded 2 points.

WHITEPOINT YOUTH FOOTBALL 2014 RULES  10 

Penalties   1.

Whitepoint follows all NFHS Football Rules. a. In addition to NFHS Football Rules

i. Maximum distance for a penalty is 10 yards ii. Blitzing, Unsportsman like conduct ‐ 10 yard penalty iii. Shooting the gap, Unsportsman like conduct ‐ 10 yard penalty

b. Only the most blatant of infractions will be called. c. After a penalty is called it is the coach’s job to instruct the player on what he did wrong and how to correct it. Coaches Code of Conduct   1. No striking any of the children for any reason. These are children not adults treat them accordingly. 2. Do not, for any reason, pull a player around by his facemask. 3. The Referees are volunteers. Please do not harass them or give them a hard time. They are doing the best they can. a. Only head coaches are permitted to address game officials b. No criticizing officials at any time, on or off the field. This can only hurt the program. c. If you disagree with a call, and you think the official misapplied a rule, you can call a time out and discuss it with the officials. i. This does not apply to judgment calls. d. If the official agrees a rule was wrongly applied, the time out is not charged and the correction is made. e. If the official thinks the rule was correctly applied, the time out is charged to your team and the play stands. f. The referee’s decision is final. 4. The Head Coach is responsible for conduct of his Assistants and parents of players on his team. 5. The head Coach is responsible for the cleanliness of his sidelines after every game and practice is played. 6. No alcoholic beverages are allowed at practices or games. 7. No video or pictures should be taken by coaches while games or practices are going on. All attention must be given to the game and all the players. 8. Coaches will refrain from smoking and chewing tobacco around the players.

WHITEPOINT YOUTH FOOTBALL 2014 RULES  11 

Coaches Code of Conduct Continued…  9. Per Officials discretion, swearing or unsportsmanlike like conduct will result in: a. 1st‐a warning to stop conduct in question b. 2nd‐ejection from the game. c. Ejections will follow the High School rule.

i. 1st ejection‐out for next game ii. 2nd ejection‐out for the season. iii. If this happens on the last game of the season it will be carried over to the next season.

10. Remember at all times this program is for the players benefit, not for the coaches or parents. 11. Coaching Rosters are to have One Head Coach and up to two Assistant Coaches. a. Each coach who enters the field must have a current USA Football Training Course certificate. b. Only assigned coaches with proper certifications will be allowed on your sideline. Playing time for all participants is more important than winning or losing a game.   REMEMBER: THIS PROGRAM IS FOR THE YOUTH and not for the coaches and parents.   INFRACTIONS OF THE ABOVE RULES ARE SUBJECT TO A VARIETY OF DISCIPLINARY ACTIONS BY THE BOARD UP  TO AND INCLUDING DISMISSAL FROM THE PROGRAM.  

Gentlemen’s Agreement   1.

No team should win by more than 3 touchdowns (21 points)

2. If your team is up by 3 touchdowns you are expected to give other players the opportunity to run the ball. 3. No one player should score more than 3 touchdowns in one game 4. In theory, no team should go undefeated. a. It is the goal of Whitepoint for each team to finish with a .500 record. b. There are no standings or playoffs. At the end of the season we will play an all‐star game in each division.

WHITEPOINT YOUTH FOOTBALL 2014 RULES  12 

Whitepoint Wolverines Coaching Tips

1. Be Yourself. 2. Create a safe and challenging environment.

3. Be organized and prepared every time you step on the field. Don't let a moment be wasted, have drills set-up and ready to go in order to keep the practice session at a fast pace. Don't allow a child's mind to wonder, keep it moving through organization. 4. Instruct clearly using simple language. Focus on the task or end result desired. Relate it if possible to something they already know how to do. 5. Demonstrate each drill as much as possible, limit verbal instruction. 6. Let the kids have lots of repetitions. Give them an opportunity to learn from their own mistakes and from other kids who are doing the drill correctly. 7. Keep things moving. This keeps the energy at a high level. Don't slow down the whole group to teach one or two players. However, start over if necessary if a number of the kids aren't doing the drill correctly. 8. Praise kids often. Be specific, it's more effective. 9. When a teaching moment presents itself after a drill is completed, ask questions to find out what the child's experience and understanding is. 10. Debrief coaches after the program is finished. Learn from your successes and mistakes.

Seven Guiding Principles for Whitepoint’s Spring Football Program 1. Make it fun. 2. Limit standing around. 3. Everyone plays. 4. Teach every position to every participant. 5. Emphasize the fundamentals. 6. Incorporate progression of skill development for every participant. 7. Yell encouragement, whisper constructive criticism.

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I don't have a lot of coaching experience. How can I be a successful coach? Just be yourself. Don't try to be something you're not. Many of our best coaches are not the most experienced. Since the way we have structured WYF is contrary to some of the "old school" ways of coaching football, some of the more experienced coaches actually have a hard time adjusting. Great teachers know they can't really teach anything. They can only create an environment that facilitates learning in a fulfilling way. Creating a safe and challenging environment is the most important thing you can do. How do I create an optimal environment for the kids? Kids learn best in groups when they are focused, fully engaged and have a clear intention of what to do. This is best achieved by using simple, clear language to explain drills, demonstrating drills as much as possible, and keeping the kids active with as many repetitions as possible. Don't talk too much. Give them a chance to learn from their own mistakes and by watching other kids do the drill correctly. The short time frame of each drill helps to create a high energy environment. Why is this the best way? There is no one right way to teach. But this method is effective because it directly addresses the way kids (and adults) learn. Kids take in information and learn through three primary senses: visual, kinesthetic (feel), and auditory. These are called the three modes of learning. Explaining drills (hear), demonstrating them (see), and giving kids a lot of repetitions (feel, see, hear) covers all three modes. Research shows that the vast majority of people are visual and/or kinesthetic learners yet most coaches use verbal instructions as their primary way of teaching. Is that why some kids don't "get it" right away? Yes. Many kids can't handle or process a lot of verbal information. It may be clear to you but it may not be clear to them. When you wanted to put together the new bike or table you bought were the instructions that came with either of them easy to understand? They're often very confusing the first time we read them. This is why most computers now come with an illustrated instruction sheet with large pictures showing what goes where. Seeing pictures along with the text makes it easier to understand and do it. That is our ultimate goal for working with kids: make it as easy as possible for them to learn. What is the best way to give verbal instruction? Keep it simple. Don't get lost in the details. A good way to give verbal instructions is to focus on the end result rather than the means. For instance, in demonstrating one of the blocking drills there is often no need to explain all the details and technique necessary to perform the drill. Just tell them the purpose of the drill (e.g. to keep the defender from getting the running back when he runs to the left) and then show them how they would block the defender to achieve that. Let them figure out the details on their own. Remember a picture is worth a thousand words! Lastly, you can be more effective if you can connect what they need to do with something they already know. For example, after being taught the breakdown position one of the volunteer coaches had a light go on. "This is the position you would be in after jumping off a chair." She started using this analogy and found the kids understood it immediately.

To summarize: Giving kids a clear task that they feel confident they can perform is extremely important.

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What should I do when the kids do the drill incorrectly? This depends on the circumstances, but we have found that the most successful coaches don't spend a lot of time teaching and correcting mistakes. It simply takes up too much time. The best coaches typically handle this problem in the following ways: A. If one or two kids aren't doing the drill correctly, then… Pull them out of line and have them observe others who are doing it correctly a few times. Ask them to tell you what they notice about the correct behavior to ensure that they understand. Get them back in line as quickly as possible! B. If a large number of kids are doing the drill incorrectly, then you need to start over. It is probably because of the way you presented the drill to them. Because of the short time frame, demonstrate the drill again. Focus on the end result. Point out the ONE key element for doing the drill successfully. Get them back out there as quickly as possible. C. Also, take this as an opportunity to become a better coach by reflecting on what you could have done differently in your presentation. Is there anything else I can do to help the kids learn more quickly? Yes. Learning is accelerated with focus and feedback. Once you gain more confidence and familiarity with the coaching process or if you are already an experienced coach, you can try the following: A. Have the kids yell "YES!" or give you a HIGH FIVE if they have done the drill correctly. This simple act helps accelerate learning by creating what is called "conscious competence." They pay more attention to what they are doing while they are doing it. You also receive important feedback about their internal experience. You can now compare what you observed with what they think they did. B. You can also single out the most important part of the drill and have them do the same thing. For example, if the correct way for the player to perform the upcoming drill is to block the defender's right shoulder with his own right shoulder, he would yell "YES" at that moment. Again, this increases focus and aids memory recall.

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What do I do when the kids do the drill correctly? Praise. Praise. Praise. Praising kids when they do something right is important to the development process and a wonderful way to build their confidence. It makes them feel good and lets them know they are on the right track. What is the best way to praise someone? Praise their behavior as quickly as possible so they can recall their experience. Perhaps the best way to praise someone is to single out a specific behavior and let them know they did it correctly. "Hey Johnny, you really got your hands up on that block! Good job! or "Way to keep your head up on that tackle, Johnny. Nice one!" Saying just "good job" or "way to go" can make kids feel good, but being specific aids their learning. When you have more time, a great way to praise someone is to do it through a third party while they are present. For instance, when speaking to another coach after the drill is over you might say, "Hey coach, did you see how well Johnny blocked with his head in the correct position? He really has a lot of talent!" What about discipline? What do I do when kids are acting up or disturbing others? Hopefully the program director has set the ground rules ahead of time so the consequences of poor behavior or sportsmanship are clear. The best coaches don't get angry or yell at the kids, they simply pull the child out of the drill Are there any advanced coaching techniques I should know about? A good coach helps a player become more aware of what they are doing while they are doing it so they can learn from their own experience. With this style of coaching, the coach does not need to be an expert in the field in which he or she is coaching rather they are adept at facilitating the learning process.

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Whitepoint Football Planning Practice

Planning Practice

Having a well-planned and organized practice plan is vital to a successful youth football season. Head coaches must have a whole practice blueprint so that there is no time wasted.

Remember, practice time is limited, make every minute productive.

Five Main Keys to Practice

• Organization – Coaches and players on the same page • Fast! – Change phases of practice, fast and with emotion • Reps – Practice makes perfect, it takes reps to get fluent with plays

• Everyone busy – Every player needs to be active – backs-ups need play reps as well • Coaches coaching – all coaches should have a job and do it with passion, it rubs off on the players Having an up-tempo pace and organized practice routine is extremely important. Make practices fun and upbeat-with a lot of emotion and energy.

Planning & Preparation

• Coaches Goals & Practice Plan

o Delegation of Responsibilities by Head Coach • Develop a Practice Agenda at least 24 to 48 hours prior to every practice. • Communicate the agenda to the entire coaching staff. o Get their input as well! • Assign coaching responsibilities. • Train Assistants • Have a defined stop and start time for every facet of your agenda goals. “Golden Rules” of Practice • Treat every practice like you own the company and it is a work day. • Treat your players like you are paying them to be there. • You don’t want players showing up late or mentally checking out early. • You don’t want players standing around. • You don’t want players with not enough to do. • You don’t want players taking shortcuts. • You don’t want players watching others do the work.

Basic Practice Organization Rules • Keep a constant structure so that players become comfortable at practice and focus on learning. • Establish a set pattern so that your players know what to expect and where to go and what to do. • How you divide your team for practice will depend on: o # of assistant coaches. o Number of players at each position / area.

Planning Practice

o The time you have to practice each week. o If things get confusing, simplify. If players have trouble grasping something, cut back, review, avoid piling on more information.

Ongoing Analysis & Adjustments • Never stop looking for ways to improve. • Never stop coaching fundamentals. • Never stop improving.

Suggested Practice Plan

Pre‐Practice

Run ‐ Stretch ‐ Run Special Teams Practice

0:00 0:00 0:00

Offensive Practice Offensive Individuals

QB

RB

WR

OL

Agilities

Agilities

Agilities

Agilities

0:00

Skill Drills

Skill Drills

Skill Drills

Skill Drills

Play Responsibilities

Play Responsibilities

Play Responsibilities

Play Responsibilities

Offensive Group (QBs & RBs switch half the time at each station)

0:00

QB/RB/OL Run Plays

QB/WR/RB Pass Plays

Team Offense

Situational Football Pass Plays Run Plays Defensive Practice Defensive Individuals Heads‐Up Tackling Huddle Formation and Position

0:00

0:00 0:00

DL

LB

DB

Agilities

Agilities

Agilities

Skill Drills

Skill Drills

Skill Drills

0:00

Keys

Keys

Keys

Run Responsibilities Pass Responsibilities

Run Responsibilities Pass Responsibilities

Run Responsibilities Pass Responsibilities

Defensive Group (LBs switch after half the time at each station)

0:00

DL/LB

LB/DB

Defense vs. Run Plays

Defense vs. Pass Plays

Team Defense

Situational Football Conditioning Defense vs. Run Plays Defense vs. Pass Plays Alignments and Position Flow Drills

0:00

0:00

Sample Practice Plan

Punt Team Alignment and Responsibilities Vs. Air Vs. Rush Pre‐Practice Run ‐ Stretch ‐ Run Special Teams Practice

6:00

6:10

Offensive Practice Offensive Individuals

QB

RB

WR

OL

Agilities Skill Drills

Agilities Skill Drills

Agilities Skill Drills

Agilities Skill Drills

Stance

Stance

Stance

Stance

Receiving the Snap

Ball Drills

Stalk Blocking

Run Block Pro Man Block Reach Block Pass Block Play Responsibilities 21/22 Wham

6:20

Steps

Hand Off Drills Run Blocking

Catch Drills

Throwing Drills

Ball Drills

3 Step Drop

Pass Responibilies Play Responsibilities

Route Drills

Play Responsibilities 21/22 Wham

Play Responsibilities 21/22 Wham

21/22 Wham

Slant R/L

Slant R/L

Slant R/L

Pass R/L

Offensive Group (QBs & RBs switch half the time at each station)

6:35

QB/RB/OL

QB/WR/RB

21/22 Wham

Slant R/L

Team Offense

Huddle Formation and Position

6:45

Situational Football Slant R/L 22/21 Wham

Heads‐Up Tackling Cuircuit Live Tackling Cuircuit Defensive Practice Heads‐Up Tackling Defensive Individuals

7:00

DL

LB

DB

Agilities Skill Drills

Agilities Skill Drills

Cone Drills Skill Drills

Stance

Stance

Stance

Flow Drills

Flow Drills

Flow Drills

7:20

Fit Drill

Fit Drill

Fit Drill

Block Destruction

Block Destruction Run Responsibilities Pass Responsibilities

Block Destruction Run Responsibilities Pass Responsibilities

1 on 1s

Gap Responsibilities

Defensive Group (LBs switch after half the time at each station)

7:35

DL/LB

LB/DB

Defense vs. 22/21 Wham 

Defense vs. Slant R/L

Team Defense

Alignments and Position

Flow Drills

7:45

Defense vs. Run Plays Situational Football Defense vs. Pass Plays

Conditioning

7:55

Blank Practice Plan

Pre‐Practice Run ‐ Stretch ‐ Run Special Teams Practice

6:00

Offensive Practice Offensive Individuals

QB

RB

WR

OL

Offensive Group (QBs & RBs switch half the time at each station)

6:35

QB/RB/OL

QB/WR/RB

Team Offense

Heads‐Up Tackling Cuircuit Live Tackling Cuircuit Defensive Practice Heads‐Up Tackling Defensive Individuals

DL

LB

DB

Defensive Group (LBs switch after half the time at each station)

7:35

DL/LB

LB/DB

Team Defense

7:45

Conditioning

7:55

Whitepoint Football Agility & Speed Drills

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“4 Cone Box Drills” To improve overall quickness and agility Directions: The athlete starts at Cone 1, sprints to Cone 2, shu es to Cone 3, backwards run to Cone 4, and shu es to Cone 1. Coaching Points: Shu e: Make sure each athlete has the shoulders square, head up and is in a proper hitting position with chest spread, hands in front and with good bend in waist and knees. Be sure they shu e their feet using quick steps without over striding or crossing over. Backwards Run: Make sure each athlete keeps his feet under and no wider then his hips. His waist should be bent so that his shoulders remain slightly in front of his hips, his head should be up, and his arms should swing naturally. “L Drill” To improve overall quickness and agility Directions: Player starts at Cone 1. Sprint to Cone 2 (round cone 2), sprint back to Cone 1 (round cone 1) then sprint to Cone 3 (round cone 3) and sprint back past Cone 1. Coaching Points: Players should lean into their turns much like an airplane, dipping their shoulder into the turn. Players should have good arm pump throughout the run. Players should stay tight to the cones coming out of the turn and not belly out too much. Players must explode past the nish. “W Drill” Improve the athlete's ability of breaking out of backpedaling into forward sprint and back while keeping eyes focused on the target Directions: The athlete starts by facing backwards at Cone 1, backwards run to Cone 2, sprint to Cone 3, backwards run to Cone 4, sprint to Cone 5, backwards run to Cone 6, and sprint past Cone 7. Coaching Points: Make sure each athlete keeps his feet under and no wider then his hips. His waist should be bent so that his shoulders remain slightly in front of his hips, his head should be up, and his arms should swing naturally. Make sure athletes stay down, keep their nose over their toes, eyes up not looking at their feet, and have quick feet. In transition from backped- aled to sprint have player plant right foot on cut when going left and plant left foot when going right. Have player shift their weight to forward foot while they plant cut foot perpendicular (T-Step) to where he wants to go pushing o with the inside portion of his foot. This ensures the players gets the most traction and limits slipping. When transitioning from sprint to backpedal, have players drop his butt and pushes o his frontside foot as he goes into his backpedal.

C

C

Shu e

Shu e

5yds

3

2

2

3

5yds

5yds

Sprint

5yds

Sprint

C

C

Backwards Run

Backwards Run

4

1

1

4

Shu e

Start/Finish

Shu e

Start/Finish

X X X Wait Cone

X X X Wait Cone

1

C

C

2

2

Sprint

5yds

5yds

Sprint

Finish

C

5yds

C

3

1

5yds

1

3

Finish

Start

Start

Wait Cone

Wait Cone

X X X

X X X

2

5 7

Backwards Run

X

X

X

C

Finish

5yds

Start

Wait Cone

3yds 3yds 3yds 1 3

2

Sprint

3yds 3yds 3yds 1 3

6

5yds

Backwards Run Sprint

C

Backwards Run

5yds

4

Sprint

4

5yds

Backwards Run Sprint

C

Backwards Run

5yds

5 7

6

Sprint

2

5yds

Sprint

X

X

X

C

Start Backwards Run

Wait Cone

Finish

60

3

“Shuttle Run” Improve the athlete's lateral quickness and explosion in short areas. Directions: The athlete starts in the three- point stance, explodes out 5 yards to his right, touches the line, goes back 10 yards to his left, left hand touches the line, pivot, and he turns 10 more yards and nishes. Coaching Points: Players should run low and keep their center of gravity over the inside leg on the cuts. This ensures that they will lean in before the turn happens and not continue moving in the wrong direction. Players should not run to a cone, stop, bend down, and touch before running in the opposite direc- tion. Players should not jump cut. Players should not spin around out of cuts “Shu e Drill” Improve the athlete's ability and footwork for the shu e while at the same time work on quickness Directions: The athlete starts at Cone 1, shu es to Cone 2, sprints to Cone 3, shu e to Cone 4, sprints to Cone 5, shu es to Cone 6, sprints to Cone 7, and shu es to Cone 8. Coaching Points: Shu e: Make sure each athlete has the shoulders square, head up and is in a proper hitting position with chest spread, hands in front and with good bend in waist and knees. Be sure they shu e their feet using quick steps without over striding or crossing over. When player is transitioning form sprint to shu e make sure they drop their butt and plant o their outside foot. “Bear Crawl” Total body workout and help to improve athlete's stamina Directions: The athlete starts at Cone 1, crawls to and around Cone 2, then crawls to and around Cone 3, then crawls to and around Cone 4, crawls to and around Cone 5, and crawls to Cone 6. Coaching Points: Players should be on their ngertips and the balls of their feet with their head up. Stay o knees. Make sure players are using quick movements. Have players throw their hips when turning corners.

X X X

X X X

Wait Cone

Wait Cone

Sprint

Sprint

Sprint

Sprint

Finish Finish 2 2

X

X

Start

Start

Finish Finish C

3

1

5yds

5yds

3

2

1

5yds

5yds

C

C

C

5yds

5yds

5yds

5yds

1

3

3

1

2

Start

Start

X

X

Sprint

Sprint

Sprint

Sprint

Wait Cone

Wait Cone

X X X

X X X

4

Finish

Finish

C

C

5yds

5yds

8

7

2 3 6 7

1 4 5 8

Shu e

Shu e

3yds 3yds 3yds 4 5

3yds 3yds 3yds

5yds

5yds

6

Shu e

Shu e

5yds

5yds

3

Shu e

Shu e

C

C

5yds

5yds

1

2

Shu e

Shu e

Start

Start

X X X Wait Cone

5

X X X Wait Cone

Finish

Finish

C

C

6

6

5yds

5yds

5

5

3yds 3yds

3yds 3yds

5yds

5yds

4

4

3yds

3yds

5yds

5yds

3

3

C

C

5yds

5yds

3yds

3yds

2

2

1

1

Start

Start

6

X X X WaitCone

61

X X X WaitCone

“Zig - Zag Drill” To improve overall quickness and ability to change direction Directions: Player starts at Cone 1. Sprint to Cone 2 (round cone 2), then sprint to Cone 3 (round cone 3), then sprint to Cone 4 (round cone 4), then sprint to Cone 5 (round cone 5), then sprint to Cone 6 (round cone 6), then sprint to Cone 7. Coaching Points: Players should lean into their turns much like an airplane, dipping their shoulder into the turn. Players should have good arm pump throughout the run.

5 7

5 7

Finish

Finish

5yds

5yds

C

C

6

6

5yds

5yds

5yds

5yds

4

4

5yds 5yds 1 3

5yds 5yds 3

C

C

5yds

5yds

2

2

Sprint

1

Sprint

Start

Start

7

X X X WaitCone

X X X WaitCone

“Down Hill Drill” Improve athlete's fundamentals of the downhill shu e and foot agility. Directions: The athlete starts at Cone 1, downhill shu es to Cone 2, plants and changes direction to downhill shu e to Cone 3, plants and changes direction to downhill shu e to Cone 4, plants and changes direction to downhill shu e to Cone 5, plants and sprint past Cone 6 Coaching Points: Keep athletes low in proper hitting position; chest spread, toes pointed forward, knees over toes, shoulders over knees and head up. Make sure players keep their shoulders square at all times. Emphasize an "attack" mentality. Make sure players are leading with up foot and pushing o back foot. On change of direction, make sure players plant o outside foot and shifts weight.

5yds 5yds 5yds 1 3 5 6 Finish

Finish

5 6

C

C

Sprint

5yds 5yds 5yds 1 3

Sprint

5yds

5yds

4

4

C

C

5yds

5yds

2

2

Shu e

Shu e

Start

Start

8

X X X WaitCone

X X X WaitCone

62

Whitepoint Football Heads Up Tackling

Breakdown position:

Feet

Wings

Sink

Hands

WH I T E P O I N T

Hands in holsters Hit position:

Chin over front foot, butt over back heel

Hit position: Correct posture a defender uses for the moment of impact

Breakdown position Buzz to Hit Position

Run to cones

Widen base and drop butt Hit Position

Buzz the feet: A player’s ability to close the gap on the ball-carrier preparing for the hit position

Air Buddy Drill: Seated Breakdown

Explode forward and upward

Air Buddy Drill: Teach players to shoot arms and explode hips

Rip Drill:

Hit position:

Breakdown position:

Shoot & Rip:

Rip:Throwing the arms up and under the opponent, grabbing cloth and securing the tackle Progression Drill:

Breakdown position: T ACKLING P ROGRESSION Buzz feet: Breakdown position: Buzz feet: Bag Drill: Lift: Drive:

Hit position:

Shoot & Rip:

Progression Drill: Teach players to do all phases of the tackling progression is one phase

Hit position:

Shoot & Rip:

Take down:

Bag Drill: Teach players to do all phases of the tackling progression vs a tackling bag

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Heads Up Tackling Circuit

Buzz to Hit

Air Buddy

Breakdown Hit Position

Breakdown Hit Position

Buzz Widen Base Shoulders Forward Drop But Bend at Hip, Knees, & Ankle

On Knees and Toes In the Hit Position Shoot hands from the Hips Out and Up Snap Hips Extend the Body

Buzz Feet Breakdown Sprint

Buzz Feet Breakdown Sprint

Rip Drill

Bag Drill

Hit Lift & Drive Bag to Ground

Hit Position

Run Past the Cone

Rip

Buzz Feet Breakdown Sprint

Buzz Feet Breakdown Sprint

Hit Position Breakdown

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Live Tackling Circuit Players should never be more than 4 yds apart Make sure players keep their head up in front of the ball carrier about waist high

Outside Tackling Right

Outside Tackling Left

Inside Tackling Left

Inside Tackling Right

Whitepoint Football Position Drills

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3 Po nt on every sn er stance. A ba his assignmen typically exhi uld be positio th of the shou uld be placed stagger. uld be pointed f the player sh buttocks. hould be able cting his stanc gle formed thr ould be ahead flexed along w n to set the p f the down ha hould be sligh should be pla elbow should g an adequate rs should be sq rs should be p ading the bloc ould be positio r are facing fo ould be focuse hould be flexe ould be slightl

int Stanc ap regardless lanced stance t to the defen bits the follow ned slightly wi lders. to parallel pos

e of his assignm gives the play se. ing characteris

The 3 poin proper tec different d o A

t stance shoul hnique begins irections witho balanced thre A good •

d stay consiste with the prop ut tipping off e-point stance base: The feet sho than the wid The feet sho have a slight The toes sho The weight o his hips and The player s without affe per power an ers: The knees sh The hips are nds in a positio The thumb o The weight s The off-hand The off-hand ulders formin The shoulde The shoulde ad and eyes le The head sh the headgea The eyes sh defender. (Ready) layers will spre inted straight (Down) layers will ben knees- stoma be able pick th (Set) layers will plac ers. Weight sh The ankles s The heels sh ground

ent. As with a er the ability t

ny position, th o move in eig

e ht

tics:

der

ition, or

• •

forward. ould be cente

red in

to lift his down e. ough the hips

hand

The Pro should

and

• •

d. y raised off th

e

• • The ha • • • • The sho • • The he •

of the toes. ith the bend o roper demean nd should be tly forward on ced on the sid be tight to th blocking surfa uare to the lin arallel to the g k: ned so that th rward. d straight ahe

f the knees a or: positioned inc the fingertips e of the knee e body. ce: e of scrimma round.

he ankles.

nd the flex of t

hes forward of of the down h with the thum

the shoulders and. b pointing for

.

ward.

ge.

e upper screw

s that connec

t the facemask

to

ad, as the play

er looks throu

gh the down

ain ach will say 1 o On 1, p toes po ach will say 2 o On 2, p of their should ach will say 3 o On 3, p should

How we Tr • Co

ad their chest ahead

and set their

feet-feet sligh

tly wider then

shoulders wit h

Co

d at the waist ch should be p eir heels up s

placing elbow ressed agains lightly ate hand finge y forward on t

s at the side o t the top of hi

f their waist a s thighs, and h

nd fist to the s ead up. Player

ides s

Co

e their domin ould be slightl

rtips on the g he fingertips o

round slightly f the down ha

in front of the nd.

ir

51

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Run Bloc

k Progre

ssion

t Stance , ies) Hands-Kn istle, Players w t with a triang socks” on a 45 o the sky. Do 3 t Stance , ies) Knees-To istle, Players w t with a triang socks” on a 45 o the sky. Do 3 t Stance ies/Shields) H istle, Players w s inside & mak ribs & “lift him to the next pla lock Demeano

1. 6 poin

(Dumm On wh contac

ees-Toes. Play ill Shoot their le of hat & ha degree angle quick reps, an es. Players sho ill Shoot their le of hat & ha degree angle quick reps, an it position wit ill step with c e contact with out of his soc yer. r

ers should sit hips (unlock t nds (eyes and with fork lift m d then move uld sit back on hips (unlock t nds (eyes and with fork lift m d then move h their back fla alled foot, sho a triangle of h ks” on a 45 de

back on their h he power) and thumbs up) to otion). Player to the next pla their heels w he power) and thumbs up) to otion). Player to the next pla t and hands in ot their hips ( at & hands (e gree angle wit

eels with thei strike the ba a lockout; con should finish yer. ith their back f strike the ba a lockout; con should finish yer. holsters. unlock the pow yes and thum h fork lift mot

r back flat. g (drive the elb tact the short with his body

ows inside & ribs & “lift him extended and

make out his

of his eyes t 2. 4 poin

(Dumm On wh contac

lat and hands g (drive the elb tact the short with his body

in holsters. ows inside & ribs & “lift him extended and

make out his

of his eyes t 3. 2 poin

(Dumm On wh elbow

er) and strike bs up) to a loc ion). Do 3 quic

the bag (drive kout; contact t k reps, and th

the

he

en

short move 4. Run B

(Dumm hat & of the On wh throug drive t 5. Fit and (Dumm arms a 6. Put it (Dumm down

ies/Shields) S hands feet flat feet (eyes and istle, Players w h the insteps he bag for 5 y Finish ies/Shields) T nd quickly act all Together ies/Shields) F the field and f

tart in a fit pos on the groun thumbs up). ill maintain a of their feet. T ards.

ition in the ba d and slightly t

back, elbows i the balls of th

ct with a triang eight on the in

g: Arch in the oed in (not on

nside & conta e feet) and w

le of

step

wide base. Th he feet will be

ey will sink the slightly toed w

ir hips and ke hich will help

ep their weigh maintain the

t distributed ir balance. The

y will

wo whistle dri ivate their fee

ll. On first whi t.

stle same as a

bove. On seco

nd whistle Pla

yers will shoot

their

stance players .

rom a 3 point inish the block

will step, strik

e the bag, get

into a fit posi

tion, drive the

bag

53

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